It's intense, it's realistic, it's brutal, it's ferocious and it's satisfying. Simply put - it's the best RTS I have ever played. I even brought an expensive gaming laptop back in 2014 JUST so I could play Company of Heroes 2. Ten years in which I have graduated, gotten a stable job, married and had a daughter. Life’s too short to worry otherwise about difficulty levels and what being unable to play on harder modes says about your competence with gaming or by extension life (trust me, for some people, when gaming is an important part of your life, it can reach that level of introspection).īut here I am having played Company of Heroes, Opposing Fronts, Tales of Valor and its several mods for more than ten years now. If playing on Easy means you enjoy it then. At the end of the day a game is meant to be enjoyed. Regarding difficulty, I’ll say this much there’s no shame in playing on Easy mode. I ONLY ever play skirmish, maybe 5 or 6 times in ten years against an opponent (I don't have the time or the patience to find an opponent). Can games be anxiety ridden and tense affairs with little to no fun? Again, absolutely yes. Is it unfair? Absolutely Yes, the rate at which the computer spawns units is simply impossible. However, if you capture the Victory Point at 15:03, the next tick will still come at 15:04 instead of 15:07.Even on normal mode. If you manage to obtain the Victory Point advantage at, say, 15: 01, the next tick will come at 15:04. If the enemy finished capturing precisely the moment the ticking time has just passed, you could theoretically have an additional 4 seconds to decapture the opponent VP to stay in the game. This may create an interesting scenario where you have 1 VP left. Every minute, there will be a maximum of 15 ticks. It means the tick will kick in at the 4th, 8th, 12th, 16th (and so on) second of the minute. However, this "every 4-second" rule does not apply when you capture the point, but rather when the game start. One interesting point to note is that the VP ticks happen every 4 seconds of game time. If the opponent has one and the player has one, no one loses any points. If the player has two captured Victory Points while the opponent has none, the opponent will lose 2 VP per tick. The amount of VP drop per tick depends on how many more Victory Points the player possesses than the opponent.
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